Time your tap to drop the claw on the dolls below. Three misses and the round ends.
A claw slides left and right across the top. Rows of dolls sit at the bottom.
Tap anywhere to stop the claw and drop it straight down. If the claw lands close to a doll, it grabs it on the way back up — score +1 (golden dolls score +3).
Missing the doll costs 1 of 3 lives. New dolls appear as old ones are caught.
The claw speeds up as you score.
Goal: highest catch count.
The claw keeps sliding for a fraction of a second after you tap, and it grabs based on where it lands, so you must release the tap a touch before the claw is directly over the doll, not the instant it looks aligned. Watch a pass or two to learn exactly how far it drifts at the current speed and lead your tap by that amount.
Golden dolls pay triple, so when one sits within an easy reach, prioritise it over an ordinary doll — but never gamble a life on a marginal grab when a safer doll is lined up. As you score the claw speeds up and your timing window shrinks, so commit to the rhythm rather than hesitating at the last instant. A clean, anticipatory tap beats a panicked one that drops the claw a beat too late, every time.