Score
0
Best
—
Lives
♥♥♥
A segmented bug snakes down through a flower field. Drag to aim, hold to auto-fire. Split the bug, dodge it before it reaches you.
Drag your finger near the bottom of the field to position the ship. Hold to keep auto-firing. Hit a centipede segment → it becomes a flower and the centipede splits at that point. Flowers block the bug and your bullets; shoot them to clear paths. The bug descends one row whenever it hits a wall or a flower, reversing direction. You lose a life if any segment touches your ship. 3 lives total — last as long as you can.
Don't try to clear the flower field. Every shot you spend on a flower is a shot you didn't spend slowing the descent — and unless that flower happens to be directly above your ship, the floor of the jar still falls toward you at the same rate. Shoot flowers only when they form a vertical wall right above your column, because that wall is what's about to drop a bug segment onto your head.
The centipede splits where you shoot it. A long centipede crawling across one row is one threat. Three short centipedes is three threats — and the short ones turn around faster, which means they cover ground quicker on the way down. Aim for the head whenever you can: killing the head shortens the snake without creating a new front for the back half.
Stand under sparse columns. The bug descends one row each time it hits a flower or a wall, so columns thick with flowers turn into a fast express elevator straight down. Find a column above you that has open space and the bug will be forced to walk further left and right before it gets to your row — that walking time is your shooting time.
Move. Standing still next to the wall feels safe because half the threat directions are gone, but the wall is exactly where the centipede always descends. Drift toward the middle when the head is at the far wall, then drift back when it reverses. You're hunting the timing window, not just the bug.