Score 0
Frame 1 / 10
Best

Swipe up to throw

Bowling

Swipe to roll the ball. Knock down all 10 pins for a strike.

How to play

Ten pins stand in a triangle at the far end of the lane. Your ball sits at the bottom.

Touch the ball area and swipe upward (toward the pins) — the direction sets the throw line and the swipe length sets the power. Release to roll.

A game has 10 frames. In frames 1–9 you get up to 2 throws per frame. In frame 10 you get a bonus throw if you knock all pins down.

Standard scoring:
• Strike (10 down on 1st throw): 10 + your next 2 throws
• Spare (10 down by 2nd throw): 10 + your next 1 throw
• Otherwise: just the pins you knocked down

Goal: highest score across the 10 frames. Maximum 300 with all strikes.

Tips & strategy

The fastest way to strikes is to stop aiming straight at the head pin. A ball coming dead-on tends to leave a split, so aim to enter the "pocket" — slightly off-centre, between the lead pin and the one behind it — where the chain reaction topples the most pins. Adjust your throw line a touch left or right of centre and watch how the pins scatter to find your pocket.

Power matters less than line; a ball thrown too hard skids through without spreading the energy, so a smooth, firm roll that holds its line knocks down more wood. When you do leave pins, study the gap before your second throw and aim precisely for the spare rather than swiping hopefully. Remember the scoring rewards strikes doubly — they add your next two throws — so chasing the pocket every frame pays far more than safely clearing one or two pins.