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Asteroids

Pilot a ship through a wrapping asteroid field. Touch and hold to aim, thrust, and auto-fire.

How to play

Touch and hold anywhere on the screen. The ship rotates to point at your finger, thrusts forward, and auto-fires every 0.25 seconds.

Release to coast — the ship keeps its momentum (no friction in space). Move your finger to a new spot to change direction; the ship will swing around and accelerate toward the new heading.

The arena wraps: ships, bullets, and asteroids all leave one edge and reappear on the opposite edge.

Asteroids come in three sizes:
• Large = 20 points. Shooting a large one splits it into two mediums.
• Medium = 50 points. Splits into two smalls.
• Small = 100 points. Destroyed clean.

Clear every asteroid to advance to the next wave (one more large, slightly faster). Touching ANY asteroid with the ship ends the game. Score = sum across waves.

Tips & strategy

Inertia is your enemy until you learn to use it. Beginners hold the finger down constantly and end up screaming across the screen into the next asteroid. Tap-release-tap-release to manage speed: short bursts of thrust keep you maneuverable; long bursts get you into trouble.

Use the wrap. The screen wrapping is a free teleport — bullets that leave the right edge instantly threaten asteroids near the left edge. When surrounded, aim near a screen edge to fire 'around the world' — sometimes your own bullet wraps and hits an asteroid behind you.

Kill big rocks last. Counterintuitive but real: small asteroids are worth 5x what large ones are (100 vs 20), and a single screen full of small fast-moving rocks is much harder to navigate than a few slow giants. If a wave is otherwise calm, take out the smalls first for score, then mop up the larges.

Don't fire constantly into open space. Auto-fire continues whenever you're holding — bullets near you can occlude your view of incoming asteroids. Release your finger briefly when no asteroid is in your line of fire; the moment of quiet helps you reassess.