←
Score 0
Best —

Artillery

Drag to aim, release to fire. Hit the enemy tank across the hills — and watch the wind.

How to play

You command the blue tank on the left. The red enemy tank sits across the procedurally generated hills.

Drag anywhere on the screen in the direction you want to fire — the further you drag, the more power. A dotted preview shows the trajectory ignoring wind. Release to shoot.

The wind arrow at the top right shows direction and strength. Wind pushes shells horizontally — you must lead into the wind to compensate. Stronger wind on later levels.

If your shell hits the enemy tank, you advance to the next level (+10 score, wind grows, new hills). If your shot misses, the enemy fires back; if their shell hits you, the game ends. The enemy aims more accurately at higher levels — early misses are common, late hits are precise.

Score = total points across cleared levels. No time limit per shot — take your time to read the wind.

Tips & strategy

The trajectory preview ignores wind on purpose — that's the whole skill. Look at the wind arrow first, then aim where you'd want the shell to land WITHOUT wind, then shift your aim slightly into the wind. As a rough rule, for every 'red' wind arrow segment (the arrow goes red above 60 px/s²), shift your aim about one tank-width to that side.

Power management matters more than people realize. Maximum power gives a flat trajectory that wind affects less (less air time). Minimum power gives a high arc that wind affects more. On strong-wind levels, prefer flatter, faster shots even if they're harder to aim — short flight time means wind has less time to push the shell off course.

The enemy fires back if you miss, so a miss is not free. On early levels the enemy is so inaccurate that you can scout — fire a deliberately bad shot to learn how wind affects flight, then aim properly. On later levels the enemy hits accurately, so your first shot needs to count.

The procedural hills sometimes block your shot entirely — if the hill between you and the enemy is taller than any arc you can achieve, you have to go OVER it with a high-power shot. Watch the preview: if it slams into the hill in front of you, increase power or angle higher.